Walter replied, “Sort of, can you give me another example that might be more clear?”
I replied, “Have you ever played Dungeons and Dragons?”
“Yes,” Walter said.
“The soul is like a character in D&D. To start the game, what could be called a ‘life,’ the desired character is chosen from a list of possible characters, and through well-established rules and happenings the character is given a certain set of strengths and weakness, what equates to soul energy, in terms of skills, talents, abilities, dexterity, resources, power, charisma, presence, and such. Of course, the ‘start’ is the equivalent of birth in a human body for a soul,” I said.
Walter clarified, saying, “So, the soul, with its specific soul energy, star power, and ‘it’ factor, is born into a definitive human body type, one of The Four Body Types, which is a specified race and gender with explicit mental, emotional, spiritual, and physical advantages or disadvantages in a certain culture in a specific part of the world?”
(Listen on Youtube to the Over Privileged White Guy Book, OPWG Podcast – Episode Twenty Nine – Audiobook Chapter One (1), The Four Body Types and Star Power – Page Eleven (11) to hear the entire text)
“For the most part that is correct, keeping in mind that in real life the variables are usually less black-and-white and more grey, as possible variations can be virtually limitless.” I continued on, saying, “As the character plays the game and passes through different scenarios over time, just like the soul does as it lives a human life, what matters most is the individual experiences the character, or soul, has and undertakes and the choices it makes within that specific game, or lifetime. How the character, or soul, chooses, honestly or dishonestly, to react and be relative to the consequences, positive or negative, incurred for each and every choice made in terms of each experience, situation, moment, and such, good or bad, determines how many or how few points and overall progress, success or failure, the character makes in the game —or the soul energy in terms of star power and ‘it’ factor the soul gains or loses in the specific lifetime. The better the character, or soul, does relative to all the specific variables involved, the more right it is with its choices, the more it successfully increases things like experience, knowledge, wisdom, and resources which further enhances no less than its power, skill, talent, ability, charisma, and presence. Again, for the soul, this equates to soul energy, star power, and ‘it’ factor. The worse it does, the less it gains and can even lose in terms of soul energy, star power, and ‘it’ factor, and the higher the probabilities are that it fails. All that being said, one must remember that failure is as much of a teacher as success; some might say even more. What really matters in the end is how well the character, or soul, truly learns from both its successes and failures and how it rightly chooses to utilize each experience relative to the true knowledge acquired. Moreover, just like in D&D where things can accumulate for the character as it moves from one game sequence to the next, things are also aggregate for the soul over lifetimes.”